120 parametric 3D & WebGPU generators, 64 preconfigured 8-file agent packs, wrapped open-source repositories with paired native engines, capability signals, and anti-slop verification rules.
| # | Generator | Family | Specification | Inspect & Export |
|---|---|---|---|---|
001 |
24-Flute Corinthian Columngen-001-corinthian-24-flute-column |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 18,432 tris · 0 open edges | |
002 |
Doric Entasis Colonnade Drumgen-002-doric-entasis-colonnade |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 12,288 tris · Watertight | |
003 |
Ionic Volute Spiral Capitalgen-003-ionic-volute-scroll-capital |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 16,384 tris · Catmull-Clark Lv2 | |
004 |
Coffered Oculus Vault Tilegen-004-coffered-pantheon-dome-tile |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 9,600 tris · Seamless UV | |
005 |
High-Relief Metope Panelgen-005-bas-relief-frieze-metope |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 22,400 tris · Cavity normal | |
006 |
Helical Solomonic Shaftgen-006-twisted-solomonic-baroque-shaft |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 15,360 tris · 1.8 rad twist | |
007 |
Pointed Ribbed Vault Keystonegen-007-gothic-ribbed-vault-boss |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 11,520 tris · Watertight | |
008 |
Rusticated Ashlar Stone Blockgen-008-travertine-ashlar-rusticated-wall |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 6,144 tris · Triplanar PBR | |
009 |
Pierced Basket-Weave Capitalgen-009-byzantine-basket-weave-capital |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 24,576 tris · Signed distance | |
010 |
Neoclassical Fluted Pilastergen-010-fluted-pilaster-pediment-kit |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 10,240 tris · Modular snap | |
011 |
Acanthus Leaf Crown Moldinggen-011-carved-acanthus-leaf-molding |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 14,080 tris · Curvature mask | |
012 |
Monumental Plinth & Balustradegen-012-stepped-ziggurat-terrace-plinth |
F01 · Architectural Relief & Columns | Manifold Lathe & Relief · 8,192 tris · AABB colliders | |
013 |
49-Bone Red Fox Riggen-013-foxglade-49bone-quadruped-rig |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 49 bones · Walk/trot/gallop | |
014 |
Companion Fox Follow Riggen-014-companion-pip-juvenile-fox-rig |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 49 bones · Trail offset solver | |
015 |
7-Joint Spine & Tail Verletgen-015-quadruped-spine-wave-tail-verlet |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 7 chain joints · Phase-locked | |
016 |
Terrain Foot-Plant IK Solvergen-016-barycentric-paw-terrain-ik |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 4 effectors · Normal-aligned | |
017 |
Parkour Vault Gauntlet Riggen-017-first-person-parkour-vault-arms |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 14 bones · 280ms Bezier vault | |
018 |
Velocity Stride & Hip Roll Riggen-018-biped-locomotion-stride-warper |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 32 bones · Zero foot-skate | |
019 |
Articulated Feather Wing Riggen-019-avian-wing-feather-flexion-rig |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 28 bones · Aerodynamic bank | |
020 |
8-Leg Tetrapod Gait Solvergen-020-arachnid-8leg-alternating-tripod |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 26 bones · Raycast step arcs | |
021 |
Lateral Undulation Ribbon Riggen-021-serpentine-curvilinear-slither-ik |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 24 bones · Tangent friction | |
022 |
5-Bone FABRIK Cape Pendulumgen-022-fabrik-5bone-cloth-cape-chain |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 6 nodes · 60Hz sub-stepped | |
023 |
Quadruped Stag Bounding Riggen-023-cervid-antler-stag-canter-rig |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 45 bones · Suspension spring | |
024 |
6-DOF Damped Jacobian Armgen-024-robotic-6dof-industrial-arm-ik |
F02 · Quadruped & Biped Skeletal Rigs | 49-Bone GLB & Two-Bone IK · 7 links · Singularity-safe | |
025 |
10,000-Window Instanced Skylinegen-025-cyberpunk-10k-window-skyline |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 1 draw call · 60 FPS locked | |
026 |
Brutalist Cantilever Tower Arraygen-026-brutalist-concrete-megablock |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 1 draw call · Roof colliders | |
027 |
Instanced Rooftop HVAC Kitgen-027-rooftop-hvac-watertower-kit |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 2 draw calls · Vaultable | |
028 |
MSDF Emissive Sign Arraygen-028-neon-kanji-hologram-billboard |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 1 draw call · Crisp contours | |
029 |
Catenary Cable-Stayed Spangen-029-suspension-bridge-catenary-span |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 3 draw calls · Wind sway | |
030 |
Distillation Tower & Latticegen-030-industrial-refinery-pipe-lattice |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 2 draw calls · Instanced valves | |
031 |
1,024-Mirror Heliostat Fieldgen-031-solar-heliostat-mirror-field |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 1 draw call · Sun tracking | |
032 |
Instanced Container & Crane Yardgen-032-container-port-gantry-yard |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 2 draw calls · Oklab palette | |
033 |
Curved Monorail Viaduct Pylonsgen-033-elevated-monorail-pylon-network |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 2 draw calls · Spline-extruded | |
034 |
Triangulated Glass Conservatorygen-034-geodesic-biosphere-conservatory |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 2 draw calls · Transmission PBR | |
035 |
Multi-Tier Scaffolding & Laddersgen-035-modular-scaffolding-catwalk-rig |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 1 draw call · Climbable | |
036 |
Coffered Concrete Metro Vaultgen-036-subterranean-metro-station-vault |
F03 · Instanced Skylines & Structures | Single-Draw-Call InstancedMesh · 2 draw calls · Baked AO | |
037 |
Banked Canyon Racing Circuitgen-037-canyon-circuit-banked-spline |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 240 cross-sections · Frenet | |
038 |
Mountain Switchback Passgen-038-alpine-hairpin-switchback-pass |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 320 segments · Variable camber | |
039 |
Tubular Tri-Rail Maglev Trackgen-039-magnetic-levitation-tube-coaster |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 180 rings · Roll quaternion | |
040 |
Aerial Checkpoint Ring Pathgen-040-island-air-mail-ring-corridor |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 36 gates · Parabolic guide | |
041 |
42-Degree Banked Velodromegen-041-velodrome-parabolic-wood-bowl |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 128 ribs · Anisotropic wood | |
042 |
Refrigerated Ice Chute Curvegen-042-bobsled-ice-chute-helix |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 256 slices · Clearcoat ice | |
043 |
Sagging Catenary Rope Bridgegen-043-catenary-rope-suspension-bridge |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 48 planks · Impulse sag | |
044 |
Superelevated Cloverleaf Rampgen-044-highway-overpass-cloverleaf-ramp |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 200 segments · SDF lane lines | |
045 |
Radial Transition Coping Bowlgen-045-skate-halfpipe-coping-bowl |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 144 quads · Smooth normals | |
046 |
Signed-Distance Riverbed Channelgen-046-river-rapids-flow-channel |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 160 steps · Tangent flow | |
047 |
Steel Rail & Timber Trestlegen-047-minecart-timber-trestle-rail |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 1 draw call · Instanced ties | |
048 |
Centrifugal Habitat Docking Ringgen-048-orbital-tether-docking-ring |
F04 · Catmull-Rom Spline Tracks | C² Frenet-Serret Ribbon · 192 segments · Coriolis frame | |
049 |
Explodable Titanium Watch Bezelgen-049-chrono-core-titanium-watch-bezel |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 24 fin blades · Anisotropic | |
050 |
Machined Acoustic Grille Podgen-050-anodized-acoustic-transducer-pod |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 16,800 tris · Micro-perforated | |
051 |
18-Blade Swept Turbofan Hubgen-051-carbon-weave-aerospace-impeller |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 21,200 tris · Clearcoat | |
052 |
Achromatic Optical Lens Doubletgen-052-borosilicate-prism-lens-doublet |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 8,400 tris · IOR 1.52 glass | |
053 |
Diamond-Knurled Vernier Barrelgen-053-knurled-brass-micrometer-barrel |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 14,400 tris · Procedural knurl | |
054 |
Parametric (3,5)-Torus Knotgen-054-braided-torus-knot-sculpture |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 18,000 tris · Oklab metallic | |
055 |
Radial Copper Heat-Sink Arraygen-055-ceramic-heat-sink-radial-fins |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 9,600 tris · Grazing specular | |
056 |
45-Degree Chamfered Enclosuregen-056-obsidian-monolith-chamfer-chassis |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 4,800 tris · Bevel normals | |
057 |
3-Axis Concentric Gyroscopegen-057-gold-24k-gyroscopic-gimbal |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 12,960 tris · Counter-rotating | |
058 |
Multi-Port Hydraulic Manifoldgen-058-satin-nickel-pneumatic-manifold |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 11,200 tris · Zero non-manifold | |
059 |
Dichroic Rhombic Polyhedrongen-059-iridescent-dichroic-glass-polyhedron |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 7,200 tris · Thin-film Fresnel | |
060 |
Cutaway Copper Vapor Chambergen-060-extruded-heatpipe-vapor-chamber |
F05 · Anisotropic Metals & Turntables | 3-Point Grazing Rim PBR · 10,400 tris · Exploded view | |
061 |
2,400-Blade Wind Grass Patchgen-061-foxglade-2400-wind-grass-blades |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Harmonic wind | |
062 |
130-Cluster Woodland Fernsgen-062-fern-rosette-frond-cluster |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Tip bend | |
063 |
85-Cluster Glowing Mushroomsgen-063-bioluminescent-shrine-mushrooms |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Emissive cap | |
064 |
360-Stem Poisson Wildflowersgen-064-wildflower-meadow-instanced-scatter |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Oklab petals | |
065 |
Gnarled Buttress Root Archwaygen-065-ancient-hollow-oak-root-arch |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 14,200 tris · Walkable | |
066 |
Hanging Willow Leaf Canopygen-066-weeping-willow-catenary-canopy |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 2 draw calls · Breeze phase | |
067 |
Layered Conifer & Needle Cardsgen-067-pine-conifer-layered-whorl-tree |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · 3-LOD cascade | |
068 |
Moss-Capped Granite Stepping Stonesgen-068-mossy-granite-boulder-outcrop |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 6,400 tris · Upward mask | |
069 |
Pond Ripple & Floating Lily Padsgen-069-waterlily-floating-pad-colony |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Wave bob | |
070 |
Hollow Fallen Birch Trunkgen-070-fallen-birch-log-nurse-trunk |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 7,800 tris · Capsule collider | |
071 |
Segmented Bamboo Culm Grovegen-071-bamboo-culm-node-grove |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Elastic bend | |
072 |
Spiraling Leaf Particle Vortexgen-072-autumn-maple-leaf-vortex-emitter |
F06 · Woodland Foliage & Flora | Vertex Wind & Instanced Flora · 1 draw call · Curl-noise drift | |
073 |
Fresnel Pond Ripple Shadergen-073-fresnel-pond-ripple-caustics |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · 0.18ms GPU | |
074 |
Hexagonal Phase-Shield Shadergen-074-geodesic-hex-forcefield-dome |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Depth fade | |
075 |
Golden-Hour & Moonlight Sky Domegen-075-oklab-atmospheric-golden-hour-sky |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Sun elevation | |
076 |
Ward Anisotropic Metal Shadergen-076-anisotropic-brushed-ward-brdf |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Tangent brush | |
077 |
16-Step Radial Light-Shaft Shadergen-077-volumetric-godray-shaft-marcher |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Blue-noise | |
078 |
Cellular Fracture & Blackbody Glowgen-078-voronoi-lava-crust-emissive |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Thermal curve | |
079 |
Screen-Space Contour Wire Shadergen-079-holographic-scanline-wire-overlay |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · fwidth AA | |
080 |
Optical Path Difference Iridescencegen-080-thin-film-soap-bubble-iridescence |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Spectral LUT | |
081 |
Wrap Subsurface Scattering Shadergen-081-subsurface-jade-wax-scattering |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Translucency | |
082 |
3D Growth-Ring Wood Shadergen-082-procedural-wood-grain-ring-sdf |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Solid 3D | |
083 |
Aperture-Grille Halation Passgen-083-crt-phosphor-subpixel-postpass |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Tonemapped | |
084 |
4K MSDF Crisp Vector Text Shadergen-084-signed-distance-msdf-crisp-glyph |
F07 · WebGPU WGSL & GLSL Shaders | Pre-Warmed Zero-Stutter Shaders · WGSL + GLSL · Median-of-3 | |
085 |
Woodland Shrine Sigil Totemgen-085-shrine-lantern-sigil-totem |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 3,840 tris · Euler χ=2 | |
086 |
200-Harmonic Star-Lotus Emblemgen-086-harmonic-star-lotus-emblem |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 5,120 tris · Chamfered rim | |
087 |
Involute Planetary Gear Setgen-087-isometric-gear-cog-involute |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 6,720 tris · Exact pitch | |
088 |
Beveled Nautical Compass Rosegen-088-compass-rose-octant-medallion |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 4,480 tris · Two-tone PBR | |
089 |
Raised Copper PCB Trace Badgegen-089-hexagonal-circuit-trace-badge |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 5,600 tris · Soldermask | |
090 |
Curved Heater Shield Extrusiongen-090-shield-crest-heraldic-extrusion |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 4,160 tris · Quad cap | |
091 |
3D Game Pickup & HUD Chevrongen-091-waypoint-chevron-beacon-pickup |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 2,560 tris · Instanced bob | |
092 |
Ward-Key & Escutcheon Plategen-092-keyhole-escutcheon-lock-plate |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 4,920 tris · Boolean-clean | |
093 |
3-Loop Lissajous Ribbon Crestgen-093-atomic-orbital-lissajous-crest |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 7,680 tris · Tube extrusion | |
094 |
Engraved Tachymeter Bezel Ringgen-094-chronograph-tachymeter-dial-ring |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 6,400 tris · 4K MSDF | |
095 |
Interlaced Relief Triquetra Knotgen-095-celtic-triquetra-over-under-knot |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 8,320 tris · Height-modulated | |
096 |
12-Icon Wayfinding Totem Packgen-096-minimalist-wayfinding-totem-pack |
F08 · SVG-to-Manifold 3D Extrusions | Watertight Beveled Extrusion · 3,200 tris · High-contrast | |
097 |
Continuous TOI Platformer Solvergen-097-swept-aabb-characterbody-controller |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 0.0% tunneling · 110ms coyote | |
098 |
4-Stage Voronoi Fracture Wallgen-098-voronoi-4stage-shatter-wall |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 32 shards · 45ms hit-stop | |
099 |
Spring-Mass Plank Bridge Solvergen-099-catenary-plank-bridge-impulse-solver |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 24 bodies · Symplectic Euler | |
100 |
Triangle-Mesh Swept-Sphere Collidergen-100-swept-sphere-terrain-slide-collider |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · Zero edge-snag · Slope limit | |
101 |
Double-Comparison Pendulum (1m/4m)gen-101-pendulum-1m-vs-4m-small-angle-rig |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · Exact T=2π√(L/g) · Phase trace | |
102 |
4-Wheel Raycast Suspension Solvergen-102-vehicle-raycast-4wheel-suspension |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 60Hz fixed step · Pacejka | |
103 |
32-Node Verlet Grapple Swinggen-103-verlet-rope-grapple-pendulum |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 8 solver iterations · Stiff | |
104 |
O(N) Grid Broadphase (1k Bodies)gen-104-spatial-hash-2d-circle-broadphase |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 0.12ms tick · Deterministic | |
105 |
4-Pontoon Hydrostatic Buoyancygen-105-buoyancy-4point-hull-floater |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · Archimedes volume · Pitch/roll | |
106 |
Impact-Centered Delaunay Shattergen-106-breakable-glass-delaunay-pane |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · 48 panes · Impulse velocity | |
107 |
Velocity-Gated One-Way Ledgegen-107-one-way-platform-drop-through-gate |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · Zero jitter · 120ms buffer | |
108 |
Inverse-Square Pickup Attractorgen-108-magnetic-attractor-pickup-funnel |
F09 · Swept-AABB Physics & Voronois | Continuous TOI & Fracture · Smooth exponential capture | |
109 |
200-Circle DFT Epicycle Tracergen-109-fourier-200circle-epicycle-engine |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · N=200 harmonics · Exact phase | |
110 |
RK4 Per-Glyph Spring Typographygen-110-rk4-staggered-spring-typography |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · k=280, c=18 · Response plot | |
111 |
32-Vnode Consistent Hash Ringgen-111-consistent-hash-32vnode-ring |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · Live failover · Token bucket | |
112 |
6-Vertex Loop Solution-Graphgen-112-loop-engine-6vertex-solution-graph |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · 7-layer envelope · Hot-swap | |
113 |
5-Axis MOEA/D Pareto Surfacegen-113-pareto-5axis-moead-frontier-surface |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · 48 tasks · Factorized | |
114 |
RK4 Lorenz Phase-Space Ribbongen-114-lorenz-strange-attractor-ribbon |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · 10,000 steps · Curvature hue | |
115 |
5W1H Competing-Hypothesis Treegen-115-5w1h-protagonist-antagonist-tree |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · Layer 0/1/2 epistemic split | |
116 |
6-Layer Exploded Isometric Stackgen-116-seecode-isometric-exploded-stack |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · Interactive layer isolation | |
117 |
6-Subsystem Agent Harness Wheelgen-117-six-part-harness-radial-wheel |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · Stacked empirical lift bars | |
118 |
Multi-Canopy Entity Cluster Mapgen-118-fellegi-sunter-blocking-canopy-map |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · Hub degree cap <= 25 | |
119 |
2D Wavefront Interference Fieldgen-119-double-slit-wave-interference-field |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · 60 FPS phase superposition | |
120 |
Bootstrap Brier Calibration Curvegen-120-brier-calibration-reliability-curve |
F10 · Scientific Manifolds & Graphs | DFT Harmonics, RK4 & Graphs · 1,000 resamples · ECE metric |
| # | Task Agent & Summary | Domain | 8-File Pack | Verification | Inspect |
|---|---|---|---|---|---|
01 |
SecRepoBench-CPP-Memory-Safe-Builder C/C++ bounds, ASan/UBSan & RAII lifetime hardening |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CWE-119 / CWE-416 |
|
02 |
BaxBench-Zero-Exploit-Backend-Architect Parameterized SQL, SSRF block & RBAC route synthesis |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CWE-89 / CWE-918 |
|
03 |
Rust-Borrow-And-Unsafe-Auditor Eliminates unsound unsafe blocks & verifies Send/Sync |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Memory Safety |
|
04 |
Auth-OAuth2-Boundary-Hardener PKCE state binding, JWT alg pinning & session rotation |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CWE-287 / CWE-347 |
|
05 |
Injection-SSRF-Eliminator Private-IP CIDR blocklist & DNS-rebinding socket guard |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CWE-918 / CWE-78 |
|
06 |
Brownfield-Legacy-Refactor-Surgeon AST-verified behavioral preservation across module splits |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Zero Regression |
|
07 |
Concurrency-Race-Detector Lock-order graph analysis & idempotent transaction keys |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CWE-362 |
|
08 |
SupplyChain-CVE-Quarantine-Agent SHA-pinned dependency lockfile & license compatibility check |
D1 · Secure Repo & Backend Coding | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
SLSA Level 3 |
|
09 |
DueCare-OFW-Recruitment-Fee-Auditor Audits cross-border contracts against PH RA 10022 & ILO C181 |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
RA 10022 Sec. 6 |
|
10 |
HK-Cap163-Debt-Novation-Tracer Computes effective APR across multi-entity fee novations |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
HK Cap. 163 s.24 |
|
11 |
Victim-Safe-Crisis-Referral-Advocate Trauma-informed multilingual safety planning & hotlines |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Zero Complicity |
|
12 |
Cross-Border-Entity-Resolution-Investigator Links shell agencies across 5 blocking canopies |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Fellegi-Sunter |
|
13 |
Matched-Benign-Twin-Calibrator Verifies 0% false accusations on legitimate employer twins |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
97.5% Precision |
|
14 |
FTC-Endorsement-Compliance-Auditor Checks paid link disclosures & material connection rules |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
16 CFR Part 255 |
|
15 |
EU-AI-Act-Safety-Dossier-Agent Compiles Annex IV technical documentation & risk logs |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
EU AI Act Art. 11 |
|
16 |
UFLPA-Forced-Labor-Supply-Chain-Auditor Traces Tier-2/3 bill-of-lading & customs origin graphs |
D2 · Counter-Trafficking & Statutory Compliance | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
UFLPA Rebuttable |
|
17 |
Footnote14-DSO-Divergence-Forensic-Analyst Cross-checks 10-Q revenue vs. AR & DSO footnote jumps |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
14.0% Echo Rate |
|
18 |
Multi-Hop-Supplier-Permit-And-Customs-Scout Links Tier-2 municipal halts to OEM quarterly capacity |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
3-Hop Provenance |
|
19 |
Competing-Hypothesis-Scenario-Tree-Pricer Prices explicit Bull / Base / Bear falsification trees |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
ACH Calibrated |
|
20 |
Consensus-Echo-Stripper-Agent Strips priced-in executive headline boilerplate prior to scoring |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
93.8% Recall |
|
21 |
Insider-Form4-And-13F-Cluster-Tracker Detects abnormal 10b5-1 plan modifications & cluster sales |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
SEC Form 4 |
|
22 |
Semiconductor-Substrate-Bottleneck-Analyst Maps ABF substrate, CoWoS & lithography lead-time shocks |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Supply Graph |
|
23 |
Debt-Covenant-And-OffBalanceSheet-Auditor Extracts VIE guarantees & springing maturity triggers |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Footnote Audit |
|
24 |
Calibrated-Brier-Superforecaster-Agent Enforces proper scoring rules & base-rate anchoring |
D3 · Market Alpha & Financial Forensics | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Brier <= 0.11 |
|
25 |
8000Page-Dissertation-Hierarchical-Chunker 18-strategy structural chunker with immutable Layer-0 SHA-256 |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Layer 0 Pure |
|
26 |
Perspective-Prism-Marx-Shannon-Pearl-Challenger Applies orthogonal disciplinary & historical constraint lenses |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
40-Pt Matrix |
|
27 |
Recursive-5W1H-Protagonist-Antagonist-Graph-Builder Builds adversarial Who/What/Where/When/Why/How trees |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Self-BLEU 0.14 |
|
28 |
ArXiv-Paper-To-Executable-Verifier-Compiler Turns mathematical claims into deterministic pytest suites |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Conformance Kit |
|
29 |
Adversarial-Validation-Benchmax-Detector Detects test-set contamination & superficial rubric gaming |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Anti-Goodhart |
|
30 |
Legal-Deposition-Contradiction-Finder Temporal timeline alignment across multi-witness transcripts |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Cross-Exam DAG |
|
31 |
Patent-Claim-Prior-Art-Deconstructor Element-by-element claim chart vs. prior art references |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
35 USC 102/103 |
|
32 |
Multilingual-Primary-Source-Synthesizer Preserves original-language citations alongside translation |
D4 · Poly-Modal Divergence & Deep Research | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Zero Hallucination |
|
33 |
Consistent-2D-Pan-Zoom-ColorPop-Director Cubic-Bezier frustum paths + Oklab focal chroma isolation |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
99.4% Style Lock |
|
34 |
75-Reel-Frame-By-Frame-Blueprint-Extractor Extracts beat grids, hook timing & camera curves from reels |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Beat-Grid JSON |
|
35 |
Kinetic-Typography-Beat-Grid-Editor RK4 spring-staggered per-glyph typography & Fourier emblems |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
60 FPS Canvas |
|
36 |
Multi-Aspect-9x16-16x9-SafeZone-Composer Simultaneous 9:16, 16:9, 1:1 & 4:5 zero-clipping layout |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Safe-Zone PASS |
|
37 |
Animated-Startup-Pitch-Video-Architect Choreographs 3-point anisotropic product reveals & callouts |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
4-Beat Timeline |
|
38 |
Documentary-Parallax-Story-Engine 3-plane depth parallax with subtle light sweep & rulers |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Zero Flicker |
|
39 |
Research-Paper-To-ShortForm-Reel-Agent Condenses empirical tables into 60s visual evidence reels |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Measured Captions |
|
40 |
Narration-Prosody-And-SFX-Mastering-Agent Aligns sentence-boundary cues with LUFS-normalized audio |
D5 · 2.5D Video Reels & Motion Production | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Exact Sync |
|
41 |
3D-Parkour-Spring-Camera-And-IK-Controller 110ms coyote time, 120ms jump buffer & 49-bone rig loader |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
60 FPS WebGL2 |
|
42 |
2D-TopDown-BattleRoyale-Netcode-Architect Client-side prediction, server reconciliation & zone shrink |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
SuRoi / Jumpy Pattern |
|
43 |
NounProject-SVG-To-60x-3D-Asset-Remixer Extrudes 2D SVG contours into watertight glTF + 4K MSDF |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Manifold χ=2 |
|
44 |
WGSL-Shadertoy-PBR-Material-Coder Compiles zero-stutter WGSL/GLSL Fresnel & relief shaders |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Pre-Warmed |
|
45 |
Procedural-Arena-And-NavMesh-Generator Barycentric heightfields, bridges, shrines & obstacle placement |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Deterministic Seed |
|
46 |
WebGPU-60FPS-Frame-Budget-Governor Enforces <= 4 draw calls via InstancedMesh & LOD culling |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
<= 8.2ms Frame |
|
47 |
CoyoteTime-And-JumpBuffer-Feel-Tuner Tunes gravity apex hang, squash/stretch & hit-stop freeze |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Game-Feel Kit |
|
48 |
Headless-Deterministic-Playtest-Verifier Runs automated Chromium WebGL frame & state assertions |
D6 · 3D WebGPU Parkour & Game Systems | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CI Playtest PASS |
|
49 |
Zero-Token-Cloudflare-Subdomain-Provisioner Multipart ES-module Worker upload & idempotent route binding |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
HTTP 200 Verified |
|
50 |
Fly-Pilot-Guarded-Release-Commander CI-gated Fly.io deployment, digest pinning & live smoke QA |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Rollback Ready |
|
51 |
Google-Alerts-Priority-Queue-Harvester Deduplicates & scores incoming research/CVE signal feeds |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
SimHash 64-Bit |
|
52 |
Rising-Creators-48-Surface-Radar-Scout Tracks high-velocity GitHub & technical creator breakthroughs |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Signal Radar |
|
53 |
Pull-Time-Fragile-Law-Policy-Revalidator Executes pull-time revalidation hooks before serving rules |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Freshness Gate |
|
54 |
Tool-Nerf-And-Coding-Reset-Auto-Swapper Detects model/API regressions & hot-swaps engines |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Zero Downtime |
|
55 |
Flight-Recorder-PII-Safe-Telemetry-Miner Redacts secrets/PII & records immutable run receipts |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Zero Secret Leak |
|
56 |
Self-RAG-Procedural-Memory-Crystallizer Promotes verified trajectories into compact skill cards |
D7 · Autonomous DevOps & Self-RAG Ops | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
7.2x Yield |
|
57 |
Claude-Code-CLAUDE-MD-Packager Exports H_gen + H_env bundles for Claude Code CLI/IDE |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
CLAUDE.md Ready |
|
58 |
Codex-AGENTS-MD-Worktree-Orchestrator Detached-worktree parallel execution & merge line-check |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
AGENTS.md Ready |
|
59 |
Cursor-Windsurf-Rules-And-MCP-Exporter Compiles scoped .cursorrules & least-privilege MCP configs |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
MCP Scoped |
|
60 |
Ollama-Cloud-Gemma4-31B-Workhorse-Router Routes overnight verification & A/B runs via Ollama Cloud |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
BYOK / Zero Markup |
|
61 |
Local-127-0-0-1-Zero-Cloud-Sovereign-Agent Grammar-constrained llama.cpp / local Ollama execution |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
100% Local |
|
62 |
Paired-Desktop-UnNerfed-GUI-Executor Explicit-authority desktop viewport & Playwright verifier |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Scoped Authority |
|
63 |
SACP-Receipt-Chain-Compliance-Auditor Verifies SHA-256 cryptographic receipt chains across steps |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
Tamper-Evident |
|
64 |
Harmony-Pareto-Dynamic-Task-Router Selects optimal engine & agent bundle along 5-axis Pareto front |
D8 · Cross-Harness Federation & BYOK | baltor_contract_card.json skills.md AGENTS.md RULES.md MEMORY.md verifier.py |
MOEA/D Router |
| # | Source Repo & Commit | License | Baltor Engine Slot | Paired Baltor-Native Engine | Conformance Status |
|---|---|---|---|---|---|
01 |
HasangerGames/suroi · a48c91e2 |
GPL-3.0 (Isolated) | 2D Battle Royale Netcode | Baltor Clean-Room 2D Arena Engine v1 | Pass · 7-Layer Envelope |
02 |
FishFolk/jumpy · 7f3d20b9 |
MIT / Apache-2.0 | Tactical 2D Platformer Physics | Baltor Swept-AABB Platformer Engine v1 | Pass · 100% Kit |
03 |
ATOM00blue/machine-learning-library · e19b44c0 |
MIT | From-Scratch ML Primitives | Baltor Deterministic Tensor Verifier v1 | Pass · 100% Kit |
04 |
dimforge/rapier.js · c82f11a4 |
Apache-2.0 | 2D/3D Rigid-Body & Swept Collision | Baltor Continuous TOI Collider v1 | Pass · 0.0% Tunneling |
05 |
mrdoob/three.js · r186-f09a |
MIT | 3D WebGL2 & WebGPU Scene Runtime | Baltor Procedural WebGL2 Composer v1 | Pass · 60 FPS Locked |
06 |
godotengine/godot · 4.3-stable |
MIT | Godot 4 CharacterBody & Scene Tree | Baltor GDScript & Scene Synthesizer v1 | Pass · Scene Tree Verified |
07 |
blender/blender · v4.2-lts |
GPL-3.0 (CLI Sandbox) | Blender Geometry Nodes & Manifold Mesh | Baltor Manifold Mesh Synthesizer v1 | Pass · 0 Non-Manifold Edges |
08 |
ggml-org/llama.cpp · b3942-gguf |
MIT | Sovereign Local GGUF Inference | Baltor GBNF Grammar Router v1 | Pass · <= 2,048B Card |
09 |
All-Hands-AI/OpenHands · 0.28.1-sha |
MIT | Cross-Harness Coding Agent Bundle | Baltor 8-File Bundle Exporter v1 | Pass · +47.5pp SecLift |
10 |
modelcontextprotocol/servers · 2026.09-mcp |
MIT | Least-Privilege MCP Tool Binding | Baltor Taint-Tracked Tool Guard v1 | Pass · CWE-918 Blocked |
11 |
n8n-io/n8n · 1.72.0-fair |
Fair-Code (Isolated) | Idempotent Webhook & DAG Automation | Baltor Zero-Dep DAG Workflow Engine v1 | Pass · SHA-256 Idempotent |
12 |
TaylorAmarelTech/duecare · f59907d1 |
MIT | Statutory & Benign-Twin Auditing | Baltor Recognition-Gated Auditor v1 | Pass · 93.8% Recall |
13 |
TaylorAmarelTech/bq-entity-resolution · 812c40e7 |
MIT | Multi-Canopy Entity Resolution | Baltor DuckDB/SQL Canopy Resolver v1 | Pass · Billions Pairs/Day |
14 |
Amarel-Taylor-Scott/harmony-harness-pareto-agent-evolver · 9c41e82a |
MIT | Multi-Objective Pareto Harness Evolution | Baltor Factorized H_gen + H_env Evolver v1 | Pass · 82.5% Joint Pass |
15 |
elalish/manifold · v2.5.1-cad |
Apache-2.0 | Watertight CAD Manifold Booleans & Extrusion | Baltor ISO 21771 Involute & glTF Extruder v1 | Pass · 0 Open Edges |
16 |
Tonejs/Tone.js · 15.0.4-dsp |
MIT | Procedural WebAudio Polyphonic DSP & HRTF | Baltor FM ADSR & 64-Band FFT Synth Engine v1 | Pass · 60 FPS Scope |
| Signal & Date | Category | Component / Model / API | Measured Delta | Harness Action |
|---|---|---|---|---|
SIG-2026-1018-012026-10-18 |
Model & Harness Lift | gemma4:31b + Baltor 6-Part Harness vs. Unassisted Baseline | +51.3 pp to +80.0 pp across 5 suites (Foxglade 20% -> 100%, Spec 42.9% -> 100%) | Pin H_gen + H_env 8-file packs as default preflight for open-weight 30B runs. |
SIG-2026-1018-022026-10-18 |
Harmonic & Audio DSP | 1000-Circle Complex DFT Epicycle Estimator & Sound-of-Shapes Synth (/fourier, /audio) | 99.94% L2 contour energy capture with synchronized Lissajous XY & 64-band FFT scope | Couple complex Fourier coefficients X_k directly to WebAudio FM perimeter-velocity synthesis. |
SIG-2026-1018-032026-10-18 |
Macro-Fiscal Verification | Conservation-Verified Fiscal Sankey & US Debt (r - g) Trajectory Studio (/finance) | Zero flow-conservation drift (Sum In = Sum Out = $6.950T) + 30-year r-g & fee-drag curves | Enforce exact double-entry flow conservation on all financial & Sankey visualization nodes. |
SIG-2026-1018-042026-10-18 |
CAD & SDF Geometry | ISO 21771 Involute CAD glTF Extruder (/cad) & Smooth-Union SDF Raymarcher (/shaders) | Watertight Genus-1 manifold (V - E + F = 0, 0 open edges) + 80-step 60 FPS SDF raymarching | Verify Euler characteristic and zero boundary edges before exporting procedural glTF 2.0 meshes. |
SIG-2026-1017-052026-10-17 |
Architecture Synthesis | Harmony Harness Multi-Objective Pareto Evolution (arXiv:2610.15150) | Joint Func & Sec reaches 82.5% (vs. 31.2% single-objective func, 20.8% security theater) | Enforce factorized H_gen (security floor) + H_env (domain skill) across all 64 agents. |
SIG-2026-1017-062026-10-17 |
3D & WebGL2 Runtime | Three.js r186 + Mesh2Motion 49-Bone Quadruped Rig & Instanced Foliage | 60 FPS locked with 2,400 wind-swayed grass blades, 130 ferns & 4-view Motion Microscope | Serve zero-compile-stutter importmap & pre-warmed shaders across demos and comparisons. |
SIG-2026-1016-072026-10-16 |
Security & Statutory Gate | Pre-Turn Recognition Gate on Camouflaged Debt-Bondage & CWE-918 SSRF | Unlocks 93.8% latent statutory recall (up from 25.0%) with 3.1% benign-twin false alarms | Execute 120-token pre-turn statutory & CWE recognition check before assistant generation. |
SIG-2026-1016-082026-10-16 |
Edge Deployment | Cloudflare Workers Multipart ES-Module Binding vs. Legacy Global Script | 100% deterministic edge deployment across routes with zero CLI token drift | Standardize all edge deployments on multipart main_module='worker.mjs' + zone route binding. |
SIG-2026-1015-092026-10-15 |
Epistemic State | 3-Layer Epistemic Separation (Evidence / Interpretation / Exploration) on 5W1H Graphs | Cuts multi-turn consensus echo from 78.0% to 14.0% and Self-BLEU mode collapse to 0.142 | Lock Layer-0 SHA-256 source chunks immutable; require Protagonist + Antagonist branches. |
SIG-2026-1015-102026-10-15 |
Physics & Geometry Gate | Continuous Swept-AABB Time-of-Impact (TOI) & Manifold Euler Check | Eliminates 38.4% fast-projectile wall tunneling and rejects non-watertight 3D meshes | Run manifold_verifier and swept_aabb_toi check in verifier.py on all 3D/game components. |
SIG-2026-1014-112026-10-14 |
Local Kernel Speedup | Grammar-Constrained GBNF Sampling + <= 2,048-Byte Discovery Contract Cards | Reduces prompt token overhead by 86.6% vs. monolithic source dumps while ensuring valid JSON | Load baltor_contract_card.json first during Discovery; materialize full source only on Selection. |
| # | Category | Trigger Condition | Rule (RULES.md) |
Automated Check (verifier.py) |
|---|---|---|---|---|
R01 |
UI/Layout | Multi-column marketing card grid used for a directory or index page | Replace card grids with clean horizontal rules (<hr>) and a single structured HTML <table>. | assert_no_directory_card_grids(dom) |
R02 |
UI/Layout | All-caps shouting kicker badges, pill bars, or redundant hero banners | Strip all-caps kickers and floating badge pills; use sentence-case headings and clean tables. | assert_zero_all_caps_kickers(dom) |
R03 |
UI/Layout | Top navigation bar exceeds 5 links or appends parenthetical descriptions | Enforce the exact 5-word bar: Baltor · Compare · Demos · Assets · Blog. | assert_five_word_top_nav(dom) |
R04 |
UI/Layout | Horizontal scrollbar or clipped table cells at 1280px–1440px desktop widths | Keep table columns concise so documentElement.scrollWidth <= innerWidth. | assert_zero_horizontal_overflow(page) |
R05 |
3D/Viewport | Unassisted primitive BoxGeometry soup or non-manifold open mesh edges | Require watertight manifold geometry (0 open edges, Euler characteristic verified) and skeletal/lathe meshes. | verify_manifold_edges(mesh) == 0 |
R06 |
3D/Viewport | Discrete Euler position step (x += vx * dt) allowing fast projectiles to tunnel through walls | Enforce continuous Swept-AABB Time-of-Impact (TOI) collision and 110ms coyote / 120ms jump buffer. | verify_swept_aabb_zero_tunneling(sim) |
R07 |
3D/Viewport | Unbatched draw-call explosion (> 100 draw calls) or shader compile stutter on load | Pack repeated geometry into GPU InstancedMesh (<= 4 draw calls) and pre-warm WGSL/GLSL shaders. | verify_frame_budget_60fps(renderer) |
R08 |
3D/Viewport | Bloated multi-line navigation overlay covering a full-screen 3D/Canvas viewport | Restrict standalone demo chrome to a single 28px top bar (<- All Demos | Compare Side-by-Side). | assert_demo_topbar_height_px(page) <= 28 |
R09 |
Prose/Copy | Leaking internal underscore-separated slot identifiers into user-facing HTML | Translate internal slot keys into plain human-readable titles before rendering HTML. | assert_no_snake_case_identifier_leak(html) |
R10 |
Prose/Copy | Using meta-governance filler words ('Official Directory', 'Certified', 'World-Class') | State observed facts, counts, and links directly without self-congratulatory adjectives. | assert_forbidden_filler_words_absent(html) |
R11 |
Prose/Copy | Directory table summary exceeds 10 words or wraps into multi-sentence paragraphs | Cap directory row summaries at <= 10 crisp words describing the exact interactive artifact. | assert_summary_word_count(rows, max_words=10) |
R12 |
Prose/Copy | Conflating personal academic portfolio pages with Baltor product surfaces | Keep tayloramarel.com research links separate from the 5 baltor.ai product subdomains. | assert_domain_ontology_separation(html) |
R13 |
Subdomain/Graph Ontology | Spawning ad-hoc subdomains (fox., relief., repodir., signals., agents.) for single features | Consolidate all surfaces under Baltor, Compare, Demos, Assets (/agents, /repos, /signals, /rules), and Blog. | assert_five_subdomain_consolidation(routes) |
R14 |
Subdomain/Graph Ontology | Loading full component source files during initial graph discovery | Load <= 2,048-byte baltor_contract_card.json first; materialize source only for selected nodes. | assert_contract_card_budget(card_bytes <= 2048) |
R15 |
Subdomain/Graph Ontology | Admitting an external GitHub repository without a pinned SHA or paired Baltor-native engine | Wrap every external repo at a pinned commit SHA alongside a swappable Baltor-native engine. | verify_rule6_paired_engine_conformance(slot) |
R16 |
Subdomain/Graph Ontology | Worker self-approving its own output or mutating Layer-0 primary evidence | Enforce independent verification (worker_id != verifier_id) and immutable SHA-256 Layer-0 state. | verify_independent_gate(worker_id, verifier_id) |